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Erick Gonzalez
Erick Gonzalez
Staff Hard Surface Outsource Artist at Bungie
Mission Viejo, CA, United States

Summary

I'm a Staff Outsource 3D Artist focusing on hard surface art.

Please feel free to contact me for anything!

Skills

3D ModelingTexturingPBR Texturing3D AnimationGame DesignRendering

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Quixel Suite
Quixel Suite
Substance 3D Sampler
Substance 3D Sampler
Unreal Engine
Unreal Engine
Frostbite Engine
Frostbite Engine
CRYENGINE
CRYENGINE
Mixer
Mixer
Jira
Jira
xNormal
xNormal
CrazyBump
CrazyBump

Productions

    • Video Game
      Overwatch
    • Year
      2016
    • Role
      Lead 3D Artist
    • Company
      CGBot / Blizzard Entertainment
    • Video Game
      Dead Rising 4
    • Year
      2016
    • Role
      3D Artist
    • Company
      CGBot / Capcom
    • Video Game
      Prey
    • Year
      2017
    • Role
      3D Artist
    • Company
      CGBot / Arkane Studios
    • Video Game
      Star Wars: The Old Republic
    • Year
      2011
    • Role
      3D Artist
    • Company
      CGBot / Bioware
    • Video Game
      DC Universe Online
    • Year
      2011
    • Role
      3D Artist
    • Company
      CGBot / Sony Online Entertainment
    • Video Game
      From Other Suns
    • Year
      2017
    • Role
      3D Artist
    • Company
      CGBot / Gunfire Games
    • Video Game
      Descent: Underground
    • Year
      2019
    • Role
      Lead 3D Artist
    • Company
      CGBot / Descendent Studios
    • Video Game
      FIFA 19
    • Year
      2018
    • Role
      Technical Artist
    • Company
      CGBot / EA Sports
    • Video Game
      Madden NFL 19
    • Year
      2018
    • Role
      Technical Artist
    • Company
      CGBot / EA Sports
    • Video Game
      NBA Live 19
    • Year
      2018
    • Role
      Technical Artist
    • Company
      CGBot / EA Sports

Experience

  • Technical 3D Artist at CGBot
    Monterrey, Mexico
    July 2018 - May 2019

    Creation of new tools and documentation, as well as training the artists on those new tools and workflows that are developed. Also Troubleshooting for all EA Sports projects in the studio and resolution of any technical issues that may arise on their Frostbite engine and proprietary tools.

  • Lead 3D Artist at CGBot
    Monterrey, Mexico
    June 2016 - July 2018

    Worked on managing several different projects for videogames. I supervised art production for a 10-15 person team, worked closely with the producer and the art director to plan schedules and meet tight deadlines, and held direct communication with clients.

  • 3D Game Artist at CGBot
    Monterrey, Mexico
    June 2012 - June 2016

    Worked on creating all kinds of 3D modeling, texturing, and animation for multiple videogames with different art styles.